Monday, September 23, 2013

Learning from Gaming


As someone who has never been into video games growing up, most of my knowledge of gaming has come from my elementary-aged students.  To be honest, most of what I heard was how OBSESSED my students were with video games, especially the particularly violent ones it seemed.  Cringe.  For some of them, games were all they wanted to do, write about, and think about.  Naturally, you can see why my view towards video games wasn’t very favorable. 

For one of my graduate classes this week, I read the Innovative Pedagogy Report 2013, which explores new forms of teaching, learning, and assessment.  While reading this, what did I come across?  A section on “Learning from Gaming.” As I read further, I saw that the video game “Minecraft” was mentioned, a favorite among my class of 3rd graders last year.  Though I have always heard people mention the positive aspects of gaming, I decided I needed to dig further into this topic based on the fact that games are so popular among the students I work with.  Here’s a summary of what I found…


What is “Learning from Gaming?”

Learning from gaming involves using the power of digital games for learning purposes.  Games used for learning can provide engagement and motivation for learners.  They can also provide an opportunity for learners to reflect on and self-regulate behaviors.  Learning may also be achieved through gaming by allowing players to design, create, and invent things.  In education, the motivational aspect of games could be used as a vehicle to reach learning objectives.


Why might it be important in the future?

Games are naturally intrinsically motivating and video or online games can provide students with another opportunities to utilize technology in their learning.  Since we know that students learn from their interactions with others, the social aspect of some games may enhance student learning through collaboration or discussion.  Additionally, games can allow learners to experience designing, creating, and inventing things.  These learning experiences could be valuable when solving problems in the “real world.”   Finally, many gaming companies are looking to move into the educational market.  This could potentially give educators or learners a greater variety of quality games to choose from.


How might it be used in a K-12 classroom setting?

For a non-gamer, this question seemed pretty daunting to me at first, since most games I’ve heard of don’t have an obvious educational focus.  However, teachers are already using gaming in creative ways!  I found this article, Wii Love Learning, which gave me some great ideas.  For example, an elementary teacher was using data from the Wii bowling game to give his students practice with recording data and graphing.  That sounds like a lesson that I’d like to participate in!

One interesting tip from this website Join the C Team!, was to just talk to your students about the types of video games they like to play and then try out demo versions on your own.  I think this is a great idea since it allows you to see what kinds of games motivate your students and also allows you to think about if and how the game could be used in the classroom.  Another idea from this website that I could use in the classroom would be to incorporate gaming at a center.  I think this is a great idea since it would allow all students to try the activity without having to have enough equipment for all students.  As a teacher, this would also be an opportunity for me to try out different things related to gaming on a smaller scale.



Some other resources you may want to check out…

This article doesn’t necessarily focus specifically on online or computer games.  However, there are some tips for making the most of games in the classroom that I thought were useful for teachers.

This paper reports the findings of how and why video and computer games are used in formal classroom settings.




Sunday, September 8, 2013

About Me




Welcome!  My name is Kate Jones and I’m new to the world of blogging.   I am starting this blog as part of my coursework at The University of Akron where I’m working towards my Master’s in Elementary Education with a Literacy Focus.  Originally from Pennsylvania, I graduated from Penn State University with my undergraduate degree in Elementary Education.  For the past six years, I have taught grades three, four, and five.  Currently, I live in Akron, Ohio with my husband, Brandon, and our pet bunny, Macy.  We moved to Ohio this summer while Brandon completes his pediatrics residency at Akron Children’s Hospital.  This year, I am beginning a new journey co-teaching second grade where I will mainly focus on literacy and math.  In my free time, I love to read, shop, travel, go to the pool, hike with my husband, spend time with family and friends, and cheer on the Nittany Lions, of course! 
My first experience using technology as a teacher was in college during my student teaching.  During my senior year, I was part of Penn State’s Professional Development School, which provided me a full year student teaching experience and the opportunity to use technology regularly with a one-to-one laptop initiative.  I had the opportunity to learn about and use podcasting, iMovie, and SmartBoards.  In my professional teaching career, I have mainly used the Internet and PowerPoint slideshows with my students.  I have also used GoogleDocs as a way to communicate between colleagues and tried using this with students for first time last year.
As a child I loved to read, and still do to this day! Now as a literacy teacher, I strive to instill a life-long love of reading in all of my students.  I teach reading and writing using a balanced literacy approach and try to integrate reading/language arts skills across subject areas as often as possible.  I am looking forward to the new challenge of co-teaching during the literacy block this year and hope to grow as a professional as I collaborate with my colleagues and complete my graduate coursework.
As we’ve discussed in class, being transliterate in today’s society is becoming increasingly important.  During this class, I hope I increase my own transliteracy by experimenting with new technologies available.  By improving my awareness of and ability to use a wider variety of media platforms and tools, I hope to model responsible and meaningful use for my students.  After becoming more familiar with the new technologies out there, I hope to incorporate them in ways that would enhance my instruction and increase my students’ transliteracy.